Welcome to The Chronicles Continued! This is a plotted RPG based off of wolves and Suzanne Collins' Underland Chronicles series. Please read the rules before anything else!
News
2/8/08: Oh yeah! TCC is finally up! I eagerly await to see what becomes of it. All you TUC-lovers, come and join in the fun, and hopefully soon enough we'll have a site that all us crazed fans can enjoy. ;) Welcome to the Underland- fly you high, run like the river, and have fun!
4/4/08: TCC is about to transition into Proboards version 4.5. There may be some brief downtime, but it shouldn't be anything major. Just thought I'd let ya'll guys know. ;)
5/1/08: The activity check is over! Six members were deleted this time around- almost half. D:
General Board (4 sub-boards) Come here to chat, warble, act crazy, go off-topic, make random threads that pertain to anything and everything... Basically, do whatever you want here. Just... don't flood the boards or break the site rules, 'kay? Moderator: .:*Wølf Tears*:.
Advertising/Affiliation (2 sub-boards) Know of a great site? Tell us about it! Come here to advertise a website, or request affiliation. Please remember to read the rules first! Moderator: .:*Wølf Tears*:.
Plot Board (1 sub-board) This is where everything pertaining to plots, be it the site plot or your own mini-plots, will be posted. Check here regularly for updates! Moderator: .:*Wølf Tears*:.
Rules Rules. WE all hate them, it's true... But read these or I'll... I'll... Something bad will happen. Just please be sure to go HERE before anywhere else. These rules which will help you get along throughout this site, and make you look smarter. =D The mods have special ways of know if you've broken the rules (such as knowing the rules themselves XD), so stick to them if you don't want to get in trouble. Moderator: .:*Wølf Tears*:.
Help Are you wandering the Dead Lands, alone, lost, and running out of food? Being chased by a pack of giant killer plushies, with no hope of survival? Or are you simply a little confused and in need of help? Then come over here! Post your question hre, and surely some kind person (who hopefully knows what they're doing) will answer your plea as soon as they can! Moderator: .:*Wølf Tears*:.
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Staff Board This is where moderators and admin come to discuss... Moderator and admin stuff. If you're not staff, don't bother trying to get in here, because you can't. Don't worry, we're not plotting world domination...
Post Museum Well, all the old posts have to somewhere, don't they? And because we don't want to go erasing the history of the site, they go-you guessed it-right here! You can look, but you can't post. Moderator: .:*Wølf Tears*:.
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Creating a Character
Birth of Your Character Well... You kind of need a character if you plan to RP, don't you? Be sure to read the rules before creating your character, and make sure they have a unique name! Moderator: .:*Wølf Tears*:.
Life (2 sub-boards) Everything else about characters goes here. You can post for advice about a name, or put up all your character's bios in a collection. Adoptions and abondonments also take place here, along with anything else character-related. Moderator: .:*Wølf Tears*:.
Regalia (4 sub-boards) The main city of the humans, Regalia is where the palace and most of the Underlanders are. Lit by hundreds on hundreds of torches, the buildings are made of misty gray stone, and every one (except the palace) is covered with intricate carvings of gnawers, fliers, humans, and crawlers that feast, dance, and fight on every inch of space. Nearly three thousand people live here. Moderator: .:*Wølf Tears*:.
The Fount (1 sub-board) A sort of suburb of Regalia, the Fount is where... Well, it's where pretty much all the non-Regalian humans live. Many of these are farmers, as the lands outside and even inside of the Fount are much clearer than those in and around Regalia. Like the larger city, the Fount is constructed of misty gray stone and lit by raised torches, but it is much smaller- perhaps a thousand people live here. Moderator: .:*Wølf Tears*:.
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Fliers' Lands
The Caverns (1 sub-board) The majority of fliers live in this set of interconnected caverns. The high ceilings of every cave, from the nursery to the indivual roosting caverns, allow fliers to rest comfortably at night, while streams trickle by below them, winding their ways around pillars and perches that shoot out of the ground and the walls. Moderator: .:*Wølf Tears*:.
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The Pools Natural underground springs, some cool, some warm, have created a small collection of ponds collectively known as the Pools. Though devoid of fish, this area has become a great social area for fliers and their bonds; many come here to meet up with one another, exchange news, or simply just relax. Moderator: .:*Wølf Tears*:.
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Gnawers' Lands
The Tunnels (1 sub-board) This network of tunnels is where the majority of the gnawers live. A series of cave after cave juts out from a system of tunnels that act much like human roads, and each family or lone gnawer has their own cave. Any creature who is not a rat would get lost here very easily- though not to the extent of the Labrynth, the tunnels have a tendency to twist, bend, and cross each other, forming a natural maze and a barrier to fliers, who don't fit. The caves are easy for most species to get into, but also easy to defend, and are dry and well-protected at all times. Moderator: .:*Wølf Tears*:.
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The River System (2 sub-boards) An intricate system of streams and rivers winds its way through the gnawers' lands. Some, like the large Regalian River which flows out of the humans' lands, are white with rapids and dangerous to swim in. Most, however, are filled with crystal clear water and perfectly safe- even most of the rivers are shallow enough to swim in easily, let alone the streams- and provide fish, the main dish of a gnawer's diet. Moderator: .:*Wølf Tears*:.
The Labyrinth Welcome to the legendary Labyrinth. Located in a remote corner of the gnawers' lands and bordering the Waterway, this treacherous maze is guarded by ancient serpents. Be careful going in, as you might not find the way back out- corkscrews that spiral and confuse, tunnels that dead-end, a network of crossing paths, and huge cones lined with tunnels conspire to confuse you, and many have become lost here, never to find their ways out again. Moderator: .:*Wølf Tears*:.
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Nibblers' Lands
The Fount Colony The largest colony of nibblers exists near that human suburb, the Fount. Essentially a large system of connected caves, the colony consists of several hundred individuals, all of whom have their own separate nests. The royal family of the nibblers resides here, and the lands just outside of the caves is generally considered as belonging to the nibblers. This consists of a decent bit of vegetated land, which also includes a small set of streams and a few rivers. Moderator: .:*Wølf Tears*:.
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The Jungle Colony Deep within the jungle lies an oasis that is particularly large. This area, devoid of carnivorous plants and criss-crossed with streams that are safe to eat and drink from, houses a colony of nibblers in a set of underground caves. Set up much like the Fount colony, this is where any nibblers who don't live near the humans can be found living relatively easily- their only enemies are twisters, and even then the two usually manage to form a sort of tense peace. Moderator: .:*Wølf Tears*:.
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Howlers' Lands
Stone Forest Huge stone columns rise all around in this "forest". A few trails wind their way around these, but if you stray them them, you may get lost; only the howlers know their way around the "trees", and there are no obvious landmarks to guide another through the otherwise empty terrain. However, keep in mind that "empty" does not mean "barren." many small animals- creatures such as the ones you might find in the Overland- live here, creatures that make up a decent part of the howlers' diet. Moderator: .:*Wølf Tears*:.
Ice Realms (1 sub-board) The only place in the Underland cold enough for ice, this is a tough place; strong, constantly-changing currents blow shards of ice and even snow formed from the rivers, and white goes for miles in every direction. Landmarks here are distinct, but often change every few days due to the strong currents. Unfortunately, this is the shortest route between the howlers and the rest of the Underland. Moderator: .:*Wølf Tears*:.
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Diggers' Lands
The Underground Tunnels (1 sub-board) The diggers live practically their entire live in the ground. Everything, from homes to travel, relies on a huge an intricate passage of tunnels that streches from one end of the charted Underland to the other. Their homes are generally in small caverns that shoot off of a larger tunnel, but as diggers are fairly solitary there are no particular residential areas. The rest of the tunnels for the most part merely connect different openings in different parts of the Underland, allowing diggers to move about without ever setting a paw above the ground. Moderator: .:*Wølf Tears*:.
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The Archway The Archway, or the Arch as it is sometimes called, os the only part of the digger's lands that lies above the ground- and it's an enterance to what lies beneath! Guarded at all times, this huge stone arch- it stands about ten feet tall and nearly eight feet wide- opens into a large cave. The enterance to the digger's tunnels is located in the back of this cave, and is very small in comparrison to the cave itself, only just big enough for an adult digger to squeeze though- which is, of course, big enough for most of the other species. However, the diggers themselves rarely use this enterance if it's more convenient to tunnel to where they need to be. Moderator: .:*Wølf Tears*:.
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Neutral Lands
The Waterway (2 sub-boards) The Waterway is a huge expanse of-you guessed it-water. Too large even for most fliers to cross and, between currents and whirlpools, dangerous to boats, the Waterway is almost entirely uncharted. There are few islands to land on, and none that are safe- beware of flesh-eating mites, volcanos, and other perils... Moderator: .:*Wølf Tears*:.
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The Jungle (4 sub-boards) The jungle is probably the most unpleasant place in the Underland. Full of poisonous dart frogs, toxic water, fish that eat fingers, and carnivorous plants that think, this place has danger around every corner. Be careful when you go looking for a meal- the plants may just eat you.
The only place in the Underland that is continually hot, the jungle is also completely void of safe food or water. Unless you happen to reach Oasis (where the food is edible), eat only what you carry and drink only from your own bags. Even if you manage to get past plants and teeth to get food and water here, it will probably kill you. You have been warned. Moderator: .:*Wølf Tears*:.
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The Dead Lands (2 sub-boards) The Dead Lands are aptly named, for everything here is... well, dead. In the majority of the tunnels, foul-smelling liquid that stinks of sulfur rains down on your head frequently, and on top of that many of these tunnels are cramped and have low ceilings. Outside of the tunnels, everything is just- empty. Except for the occasional empty stream, there's almost nothing but rock. A few landforms here, the sporadic little landmark here, but there's nothing living in sight, smell, or hearing. No plants, no animals, not even any sound- it's just an empty void of loneliness. Moderator: .:*Wølf Tears*:.
The Firelands (3 sub-boards) The Firelands are among the foulest places in the entire Underland. The very air is thick with ash and gases that make it difficult to breath, and many volcanoes- most dormant, a few active- are scattered all throughout the landscape. Noxious fumes will kill any who remain too long- if the lava doesn't get them first, that is. only a few come here, and even then only the bravest (or stupidest) can survive- fewer still make it out to tell of the experience... Moderator: .:*Wølf Tears*:.
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Queenshead Hopefully you have a good imagination, because a bit of creativity is required if one is to see this large rock as a human queen's crown-adorned head. But the shape of the rock isn't really important- just the fact that it's unusual and makes a good landmark. Many individuals use this as a meeting place because of its convenience, and it is a well-known landmark used in more than a few sets of directions. Moderator: .:*Wølf Tears*:.
This site- all ideas, concepts, plots, and layouts unless otherwise stated- is copyrighted to Wolf Tears. Do not make a duplicate of this site.
The Underland Chronicles is copyright to Suzanne Collins. This site is not attempting to claim ownership.
All digital art and the skin "Ragers Vision" is copyright to Demetra. Do not copy or re-create this work.
All roleplays, characters, ideas belong to respective owners.